Based in London : Over two decades

A Beginner’s Guide to 360 Virtual Tours

A 360 virtual tour is an interactive, immersive view of a real space. You stand inside it on screen, look in any direction, move between locations, and study the details that matter to you. This guide is for anyone researching virtual tours for the first time. By the end you’ll know what a tour is, what goes into making one, what to expect when commissioning, and how to think about choosing a provider. We’ve been creating virtual tours since 2007, with more than 20,000 produced along the way.


What is a 360 virtual tour?

At its simplest, a virtual tour is a series of high-resolution 360-degree photographs joined together so a viewer can move through a space. Each individual 360 is made by capturing many overlapping photographs from a single point, then stitching them into a single spherical image. Link a series of those spheres together and you have a tour. Add navigation, hotspots, floor plans or VR compatibility, and the tour becomes an interactive experience.

A still photograph shows you what the photographer chose to frame. A video shows you a single path through a space. A 360 virtual tour lets you decide where to look and where to go. That difference matters when the space itself is the point: architecture, design, atmosphere, scale, the quality of natural light. All of these communicate far better when the viewer is in control.


Where 360 virtual tours are used

Virtual tours are now used across most sectors where the look and feel of a space matters. We’ve created them for residential and commercial property, hotels and hospitality, retail and showrooms, and architectural projects where the building is the brief.

Heritage organisations use them to document and share historic places, from Royal residences to galleries, museums and cathedrals. The education sector uses them for open days, prospectuses and accommodation. Healthcare providers use them to help patients and families get familiar with a clinical setting before they arrive. Aviation and automotive clients use them as showroom-quality sales tools that work anywhere in the world.

The common thread is that a tour does something stills and video can’t: it lets the viewer explore on their own terms. That’s particularly powerful when the audience is far away, when the space is sensitive or hard to access, or when the audience is shortlisting and wants to compare options.


What goes into a virtual tour

A well-made tour has several elements working together. Most matter more than they look at first glance.

Photography. This is the foundation. Resolution, lighting, composition and colour accuracy all start here. Photography weakness is the most common reason tours disappoint. No amount of post-production or interface work can rescue a tour built on weak source images.

Stitching and post-production. Each 360 is built from many individual frames. Joining them seamlessly takes care and craft. Look for sharp transitions, accurate verticals, and clean ceilings and floors. Stitching errors are usually the first sign of a rushed job.

The interface. This is what the viewer actually uses: controls for navigation, zoom, full-screen viewing, hotspots and information overlays. A well-built interface fades into the background and lets the space speak.

Hotspots and overlays. Clickable links inside the tour that open photos, text, audio, video, or jump the viewer to another location. They turn a passive tour into something genuinely interactive.

Floor plans and maps. A floor plan helps the viewer orientate themselves and choose where to go next. Tours of larger venues, multiple buildings, or geographically distributed sites often use maps to link locations together.

VR compatibility. Modern tours are built to work in a VR headset as well as on web and mobile, with no extra work required from the client.

Accessibility. A tour can be made accessible to wider audiences through keyboard navigation, screen reader support, and structured alternatives to visual-only content.


How tours are delivered

Once a tour is built, it needs somewhere to live. Tours can be hosted on your own server or on the tour provider’s server, depending on what suits the project.

You own the files. There are no ongoing platform fees or subscriptions to keep your tour live. This matters more than it sounds. Some virtual tour platforms charge a monthly subscription, and the tour stops working the moment you stop paying. We’ve always thought that’s the wrong way round.

Modern tours are built to work on any device: desktop, laptop, tablet, smartphone, and VR headset. A single tour, one URL, every audience. You can embed it on your site, link to it from social media, share it by email, or run it on a touchscreen at a stand or in a showroom.


What does quality look like?

You don’t need to be an expert to spot quality. A few markers help.

  • Sharpness. Lines should be crisp from corner to corner, with no blur, pixellation or fuzziness when you zoom in.
  • Stitching. Look at edges where image frames meet. Are doorframes, ceiling lines and floor patterns continuous, or do they kink, double up or jump?
  • Light. Are windows blown out and white, or has the photographer captured the view beyond? Are dark areas clogged with noise, or do they hold detail?
  • Colour. Skin tones, woods, fabrics and metals should look natural. Watch for unnatural casts on edges.
  • Composition and time of day. A space photographed at the wrong time of day rarely flatters its design. Good tours show evidence of planning around natural light.
  • Movement. Navigation should feel smooth, with no sudden jumps or disorientating snaps between locations.

For a fuller treatment of how to assess a virtual tour and the company behind it, see our guide to choosing the best virtual tour company.


Choosing a virtual tour provider

Once you know what a good tour looks like, the next step is finding someone who can make one. A few headline considerations:

  • How long has the company been making virtual tours? Longevity is a fair proxy for both quality and the likelihood they’ll still be around when you need updates.
  • Who have they worked with? A client list weighted towards brands that take their visual identity seriously is a good sign.
  • Is the portfolio actually impressive, or are the strongest examples buried behind weak ones?
  • Can they show you tours from sectors close to yours, or are they working from a template?

Our longer guide to choosing the best virtual tour company goes deeper on each of these.


Common questions

Everything
you need to know

For a prepared space, around 10 to 15 minutes per camera position is typical. More complex setups, such as car interiors or technical environments, can take considerably longer. We'll always plan a realistic schedule with you before the shoot.
Yes. You own the tour outright, with no ongoing platform fees.
Yes. We can replace, add or refine 360s as your space changes. This is one of the advantages of working with a photographer rather than tying yourself to a fixed platform.
Yes. All our tours are built to work on desktop, mobile, tablet and VR headset from a single URL.
Yes. We build every new tour to WCAG 2.1 AA accessibility standards by default, with higher levels available where needed.
It depends on the scale and components of the project. We've delivered everything from single-location shoots through to multi-day, multi-site briefs with bespoke interfaces. We always provide a clear, itemised quote based on what you actually need, and we're happy to talk through ideas at any stage.


Where next?

If you’d like to see examples, our portfolio covers work across most of the sectors mentioned above. If you’d like to talk through a project, please get in touch. We’re happy to discuss ideas at any stage, no matter how early.

For a deeper look at how to choose the right virtual tour company, see our guide to choosing the best virtual tour company.